Our guest speakers are Rick Schostek (COO) and Sullivan Beck (CTO) of Ball Park Baseball. The original version of Ball Park Baseball was developed by Dr. Charles Sidman and published in 1971, with version 3 released in 2025.
Watch or listen to replays of SABR Games and Simulations virtual meetings with guest speakers! All fans are invited to participate in our virtual meetings.
Visit SABR.org/events for a list of upcoming calendar events.
Our guest speakers are Rick Schostek (COO) and Sullivan Beck (CTO) of Ball Park Baseball. The original version of Ball Park Baseball was developed by Dr. Charles Sidman and published in 1971, with version 3 released in 2025.
Our guest speaker is Brian Davis, Ph.D., the creator of FastScore Baseball, a contributor to Replay and APBA, and a designer of tools for various baseball games, but most of the time develops new biotechnology for cancer research and gene therapy. He has contributed to SABR publications and currently enjoys songwriting, disc golf, kayaking, and hiking.
Our guest speaker is Steven “Doc” LeShay, Ph.D., game inventor (SherCo Grand Slam Baseball Game), author, retired university professor and Naval Air Reserve Commander. His diverse background and experiences along with a passion for writing, softball, inventing and playing tabletop board games infuse a unique perspective to his work.
Our guest speaker is Richard Dombrovski, developer of Dombrov Baseball Sim, a desktop app for Windows and Mac that is based on the original Sports Illustrated Baseball board game that came out in the early 70s’.
Our guest speaker, Keith Avallone, launched PLAAY Games in 1999. The company has developed and released over two dozen games, including History Maker Baseball which debuted in 2013. HMB has found a foothold in the crowded baseball board game segment by offering a narrative approach to the game rather than numerical.
The guest speaker is Steve Shaw, creator of High Leverage Baseball, a tabletop simulation game that blends statistical accuracy with fast-paced gameplay. His passion for baseball—and his early introduction to tabletop and sports gaming in the 1980s—sparked a deep interest in mathematics, statistics, and programming, all of which now inform his work in game design.